Other than rescripting the skills, it is mostly the same, except lutes have a new projectile which is kind of neat. However a few skills remain as part of the Base.charScript, which may be incompatible with other mods (not sure which ones affect that). Sorry for the delay in updating! I have reworked this mod with a focus on compatibility, rescripting many of the skills. Artificer skills mostly manipulate items, both in and out of combat, as well as focusing more on "force magic" that deals physical damage. Bard skills manipulate statuses and apply buffs and debuffs, with few direct damage skills. Bard skills depend on leadership, while artificer skills require loremaster and a variety of other abilities. This mod adds almost 50 new skills, themed around the bard, the artificer, and to lesser extent, a monk or barbarian.
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